﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Happy.StateManager.Internal
{
    internal sealed class TrueCondition : ICondition
    {
        public static readonly TrueCondition Singleton = new TrueCondition();

        private TrueCondition()
        {
        }

        public bool IsSatisfied()
        {
            return true;
        }
    }
}
